We are trying something new this month: two newsletter editions, one release every two weeks. Please tell us what you think of this schedule!
As always, you can use this forum post as a comment section and discuss the featured topics with other game developers. For anonymous feedback, or in case you want to submit your own news, you can send a message to newsletter@godotengine.org.
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The announcement you have been waiting for: Godot 4.4 is available now! For an overview of all important features in this release, complete with media showcasing them in action, check out our second-ever release page.
With the 4.4 build being available to the public, the bug hunt and feature refinement has begun. Help us test this release candidate before it becomes the new stable version, and report your findings on GitHub.
The XR team has written another progress report, detailing changes made to existing toolkits and plugins. In this blog post, they also announced the new Godot Meta Toolkit: a GDExtension that exposes the Meta Platform SDK to accelerate your XR development for their devices.
What if you could enter Wikipedia like it was a building? That is the premise behind the free and open-source project MoAT. The procedurally generated space allows yourself to be immersed in knowledge like never before — even in VR if you prefer! We interviewed the creator of this recent Godot hit to learn more.
When Valve updated their Source Engine SDK as part of a Team Fortress 2 release for modders, Godot users immediately spotted something interesting in the now public code:
Once again proof that open-source projects benefit everyone, and references can be found in the remotest places.
The creator of this video may be familiar to some of you as the “Remaking Super Mario World in Godot” guy. Delving further into the math of game development, this new tutorial wants to introduce you to the beauty of fractals.
In our last newsletter, we highlighted the Godot XR Game Jam, which is organized by the respective engine area’s maintainers themselves. Check out the top 5 games created over the span of only one week.
If you are attending the Game Developer Conference in San Francisco, USA from March 17th to 21st, make sure to mark these Godot talks on your schedule:
Our friends & sponsors from W4 Games are also organizing their own session:
Additionally, you can reach out to Emilio for Godot Foundation business meetings via emilio@godotengine.org 📧
Locals listen up: beloved Bippinbits (studio using & sponsoring Godot, makers of PVKK) developer Raffaele Picca will be giving a talk at this conference in Munich, Germany. “Stop waiting for Godot” will be part of the Business Day schedule on the 28th of March. There will be a casual Godot hangout afterwards for the attendees to network.
The Godot India Community is organizing their first weekend jam this month. We love to hear about local initiatives like this one, so please continue to tell us about them! Are you now wondering if your country has a user group you can join? Find out on the community section of our website.
Made by the Canadian game development streamer Foolbox, Block Shop has been worked on with a live audience for 14 months in total. Warning: this automation puzzle will make you question your intelligence.
We here at Godot enjoy ridiculous game concepts. SpreadCheat lets you live out your finance management dreams as well as general 90s nostalgia on a retro desktop. The comedic demo released during the last Steam NextFest and warranted an inclusion in this newsletter.
Cute animals at the bottom of your screen while you work, need we say more? Take good care of your new desk buddies and expand your Tiny Pasture over time.
Trouble sorting out your signals? This visual debugger might be just the tool for you.
Starting from scratch can be intimidating. This game developer has shared the barebones of their own card game project as a standalone for you to build upon. Great for prototyping or even to learn how others structure their games.
This website provides a variety of open-source resources for Godot and C# and therefore has been a community staple for a long time already. With them recently onboarding another organizer and giving the project a proper refresh, we figured it would be a great time for a shoutout as (re-)introduction!
Don’t those cupcakes look delicious? You can follow “Gunther” the Godot plush on his wholesome adventures on Bluesky. Our community truly comes up with the cutest ideas related to our mascot 💙
Baked by @s-ky-la.bsky.social
…for reading this far. Remember that you can always reach us via newsletter@godotengine.org and see you again soon for the March #2 edition!
If you want to support the progress of the Godot Engine, consider donating to the Development Fund: it enables us to hire people to work part- or full-time on the project.
Read past newsletters in our web archive.