Welcome back to the 2nd edition of the Godot Engine newsletter. Thank you for the kind words and encouragement we received after our debut in January!
As established last time, you can use this forum post as a comment section and tell us what you think or discuss the featured topics with other game developers. For anonymous feedback, or in case you want to submit your own news, you can always send a message to newsletter@godotengine.org as well.
Did you know that turquoise is both the color and gemstone of 11-year-anniversaries? Our blue robot here was made available to the public on February 10th, 2014 – allowing the project started by two Argentinians to grow into one of the biggest international collaborations in the games industry. Are you one of the 2,852 contributors on the Godot Engine repository or looking to join them?
The testing phase continues. Even though a feature freeze has been in effect since January 14th, there are a handful of regression fixes and their related PRs you can check out in the various beta blog posts:
If you want to follow the development even more granularly, you can also reference our Interactive Changelog.
The Danish content creator, who taught many of us their first game development steps, returns with another Godot tutorial. Continuing his successful series about the engine, he now focuses on the 3D side of things. “This video is meant as an overview, not a follow-along” Brackeys begins, and splits the content into two sections: developing prototypes and teaching graphics.
Our open source friends in Amsterdam recently announced Project Dogwalk, a Godot micro-game they are developing internally with the goal to “explore workflows to craft all assets and levels directly in Blender and develop a pipeline to have these seamlessly exported to Godot.” A few days ago, the team released their first DevLog, offering a closer look at the defining papercraft art style.
Yes, you read that correctly. The ongoing trend of remaking the original Doom with modern tools has reached the Godot community - and even better yet: the video centers around a plugin you can play with yourself.
Not only has subreddit member jw_otto built an arcade machine from scratch, and developed a Godot game to run on it, but their character creator is unlike anything we have seen before. Coloring your avatar on a real sheet of paper and dropping it into the machine, you can watch the figure come alive on screen in seconds.
The freelance Interactive Designer also shared a longer video on YouTube and revealed that the entire project took about 3-4 months of full-time work.
Secure your ticket and plan your trip to Boston, since the event dates May 5th - 7th, 2025 are only getting closer now. Don’t forget to join our GodotCon Discord server either for a chance to start networking early.
Have you ever considered working on a game that does not focus on visuals? Step up to the challenge and join the Games for Blind Gamers jam to level up your accessibility skills.
If you are looking for an event with less tight deadlines, the Road Trip Game Jam might be just the one for you. Submissions close in two months, giving you plenty of time for your game development journey.
Described by the developers as “over the top violence” this run-and-gun horror shooter is delivering exactly what its name and cover promise. Roguelike-elements round off the experience.
This roguelike deckbuilder has you chasing space dragons through a sci-fi universe. Update your ship between puzzly combat sessions, and keep an eye on your reputation.
You can never have enough card( battler)s. Fight your path through the mysterious and randomly-generated stray world while managing your equipment and exploring the solitaire-reminiscent mechanics.
Godot Steam is a community-developed integration of the Steamworks SDK that makes publishing games on their storefront and integrating features like achievements or multiplayer a lot easier. Therefore it is no surprise that they recently celebrated a new milestone: 3,000 stars on their GitHub repository!
The rewrite of this popular dialog plugin was highly celebrated on our community subreddit. As a cherry on top, creator Nathan Hoad paired it with a new tutorial video.
The procedural 2D map-generator Atlas Arcana was made entirely in Godot and allows you to quickly whip up a polygonal layout of different terrains. This could be useful for your weekend tabletop game or your personal game projects alike!
Last but not least: enjoy this new section dedicated to fun and community interaction. There are enough dire news reaching everyone’s inbox these days, so who better than the games industry to counter with something lighthearted. Hand-picked Godot memes, development bloopers, and whatever else manages to make us laugh on social media now conclude our newsletters.
Thank you SteinMakesGames for baking this delicious reaction image!
…for reading this far. Remember that you can always reach us via newsletter@godotengine.org and see you again soon!
If you want to support the progress of the Godot Engine, consider donating to the Development Fund: it enables us to hire people to work part- or full-time on the project.