Welcome to a new edition of the Nodeletter! Prefer getting your updates by email or RSS? Subscribe here to never miss an issue.
This is a special edition of the Nodeletter because we want to ask all of our users to participate in the Godot Community Poll of 2026. The poll is anonymous, and we will share the results publicly once submissions are closed. It will remain open until mid August and should take only 5-10 minutes to complete.
π Participate in the Godot Community Poll of 2026
π Changes to our Contribution Policies - Godot is growing fast, so we’re updating how we’re dealing with the huge increase in contributions.
π§ Vision for the Engine - The vision statement is intended to guide the Godot Foundation as we make decisions about where to allocate the Foundationβs resources going forward. You can read the Godot Vision Statement here.
π¦ Maintenance release: Godot 4.7.1 - The first 4.7 maintenance release has arrived!
π¦ Dev snapshot: Godot 4.8 dev 2 - While many key contributors are attending GodotCon Boston, we don’t plan on slowing down with 4.8. Better version control and more quality of life features, what is there not to love?
π Godot GMTK Statistics - It’s official! Continuing the trend from previous years, Godot has finally become the most used game engine in the 2026 GMTK Game jam, which occurred earlier this month.
π Godot overtakes RPGMaker on Steam - Godot becomes the fourth most used game engine on Steam, signalling adoption and sunny skies.
π¦ Pathogenic - You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host’s immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
πΆ MOLDRISE - It started in your foot. Now itβs in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
β¦ Moves of the Diamond Hand - Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or… something else. Whatever it takes to get the gig, right?
π¨ Vertex Studio - A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot.
βͺ Material Mapper - A Godot plug-in for making materials from multiple textures and maps (diffuse, normals, roughness, etc.). Easy to use and also available in the new Asset Store.
π₯€ Juicee - Game-feel effects for Godot 4, including 99 effects, a visual graph editor, a custom inspector, and a one-line API, all Free & MIT.
π Underwater Jam - Be it deep sea horrors, fishes, or bacteria living in a puddle down the street. As long as it primarily concerns something existing below the water surface, it counts!
π²Godot Wild Jam - Whether you’re a person who likes to go wild, a casual game developer, a Godot fan, or you just stumbled upon the Godot Engine recently and would like to have a go at it, then this is the event for you.
π© Brackeys Game Jam - The Brackeys Game Jam runs twice a year and is a fun way to try out ideas, meet other devs and talk about your games and their progress. And, of course, the best part is that in the end you will have made and finished a game that you can share with your friends, family, and fellow developers.
π² B1T Jam - B1T Jam is a ten-day-long game development jam where you make a game using only two colors.
For anonymous feedback, or in case you want to submit your own news, you can send a message to newsletter@godotengine.org. Check our web archive for previous Nodeletters.
If you want to support the progress of the Godot Engine, consider donating to the Development Fund.
This newsletter was written by Emi, Nicholas O., Kai Koehler, Gramps, and WinnerWind.