Welcome to a new edition of the Nodeletter! During 2026 we’ll be sending the newsletter once every two months. So you can expect to see it again in your inbox at the end of June.
Prefer getting your updates by email or RSS? Subscribe here to never miss an issue.
🧸 Godotette Plushie on sale - The much anticipated Godette plush is finally here! Godette is a mascot designed by Andrea Calabró, the original designer of the old and new Godot Engine logo.
💎 Megacrit Upgrades to being a Corporate Platinum sponsor - Developers of the hit Early Access release "Slay the Spire 2", have generously sponsored the Godot Foundation at the Corporate Platinum level!
🇳🇱 GodotCon Amsterdam - The recent GodotCon in Amsterdam just wrapped up, featuring talks on Vulkan Ray tracing, sustainable development, version control, publicizing, and everything in between!
🖥️ HDR output arrives in Godot 4.7 - After a long wait, HDR output is finally coming to Godot! The road to get there has been long and winding, but the result is a best-in-class HDR implementation that looks as good as possible on all supported platforms.
📲 Godot Mobile update - April 2026 - A great deal of effort has recently been invested by the community and the Godot Foundation into improving Godot’s mobile capabilities, focusing on critical fundamentals: repeatable builds, fewer device-specific surprises, and smoother testing.
🔫 Godot Showcase - Buckshot Roulette - Mike Klubnika tells us about his experience developing the 2024 indie hit Buckshot Roulette, as well as his newer project, s.p.l.i.t.
🖲️ Godot Showcase - Xogot: Godot for iPad & iPhone - A Godot editor to running on iOS devices.
⚙️ Dev Snapshot: 4.7 Beta 1 - The first beta release of the 4.7 release cycle is now here, moving to stabilize all the new features introduced after the release of 4.6. Spin it up and let us know if you find any bugs!
📦 Maintenance Release: Godot 4.6.2 - The second 4.6 maintenance release has arrived; no foolin'!
🏆 The #1 top seller is a Godot game - Slay the Spire II reaches #1 in top sellers on Steam and #5 in total number of daily active users in March.
❄️ Road To Vostok Early Access - A high fidelity survival shooter made in Godot, released to early access in mid-april, showcases the engine’s capacity for impressive 3D rendering.
🧨 How to make VFX in Godot - Brackeys strikes back again with another Godot tutorial, this time on making good visual effects.
🔃 10+ loaders for your next Godot 4 game - Need to make a loading icon but don’t know how? This is the video for you!
🖼️ Stop Using Nodes for Everything - A simple introduction to leveraging the Godot rendering server manually, to steer clear of node instantiation-based bottlenecks.
🧩 Piece by Piece - Piece by Piece is a literal puzzle platformer where each level is fragmented into puzzle pieces. Clear each puzzle by connecting and unconnecting each piece to make your way through each of our 100 handcrafted levels.
🧊 Lucid Blocks - Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
🖥️ Execute - Kill everyone in the world with a guillotine… on a cursed Win98 desktop.
🌌 A Game About Feeding A Black Hole - A short incremental game about feeding a Black Hole matter by destroying asteroids, planets, and stars.
🔍 GDScript Linter - A code quality analyzer plugin for GDScript. It identifies code quality issues, technical debt, and best practice violations.
⌨️ Limbo Console - A simple and easy-to-use in-game dev console with a command interpreter. It supports auto-completion, auto-correction, inline hints and highlighting, command help text generation, argument parsing for basic types, aliases, custom theming, and more.
➰ Easing Curve - Addon for Godot Engine used to create custom easing curves for tween interpolation.
⛓️ Friflo Engine ECS - High-performance C# ECS.
📂 Backstitch - A real-time version control system for collaborative development.
🌲 Godot Wild Jam - (May 8th to May 17th) Godot Wild Jam occurs on the second Friday of every month for nine days!
🔶 Bullet Jam - (May 1st to May 11th) The seventh annual Bullet Hell Jam is your chance to craft the ultimate bullet-dodging spectacle. You have exactly 10 days to pack as many projectiles into a single game as humanly possible.
🧍 Solo dev Jam - (May 8th to May 11th) 72 hours to turn an idea into a game. Whether you’re a regular or this is your first jam, see what you can make this weekend.
For anonymous feedback, or in case you want to submit your own news, you can send a message to newsletter@godotengine.org. Check our web archive for previous Nodeletters.
If you want to support the progress of the Godot Engine, consider donating to the Development Fund.
This newsletter was written by Emi, Kai Koehler, Gramps, and WinnerWind.
Bye ✨