The Nodeletter

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Foundation News

πŸ‡ΊπŸ‡Έ Looking back at GodotCon US 2025 - GodotCon 2025 has ended, and it’s time for us all to reflect on the quality talks that took place. A huge thank you to everyone who attended!

🎀 Godot Showcase: Material Maker - RodZilla talks about his experience with using Godot, especially in the making of Material Maker, a tool to make materials for Unity, Godot and Unreal Engine.

πŸ› οΈ Dev snapshot: Godot 4.6 dev 2 - A snapshot release bringing many improvements such as: ObjectDB profiling tool, improved automatic mesh LOD, Rotation visualization and snapping, and more!

🧸 It is back - Makeship’s popular Godot plushie is finally back. Get yours now!

Maintenance releases

We have two new maintenance releases this month. These are releases which focus on fixing bugs and security issues, implementing new requirements for platform support, and backporting safe usability enhancements.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

πŸ“¦ Godot 4.5.1

πŸ“¦ Godot 3.6.2

Community showcase and tutorials

πŸ“Š Transforming the Godot engine into a powerfull 3D Powerpoint - "How Godot saved my presentation by being a really competent 3D presentation engine and how to animate any property of a scene".

πŸƒ Hollow Knight Silksong Movement - Moves like falling, walking, jumping, double jumping, floating, ledge climbing, and jump canceling the ledge climb.

πŸ–ΌοΈ 2D Parallax Backgrounds - A parallax tutorial that seems to be at x2 speed (but it is not).

↔️ 8-Way Character Movement - Learn how to create smooth 8-directional (8-way) character movement in Godot using only two animations, no need for eight separate animation sets!

Indie releases

πŸ›Œ Dreamed Away - Dreamed Away is an emotional action-adventure RPG with psychological horror elements. Play as ThΓ©o, a boy lost in a dark, mysterious world.

πŸŽƒ Spooky Express - Take charge of the Spooky Express; the only rail service willing to carry the undead passengers of deepest, darkest Trainsylvania.

πŸ§™ Whimel Academy - Live the day-to-day of a magic school student! Whimel Academy is a cozy magic school simulation game.

πŸ”— Toziuha Night: Order of the Alchemists - This is the story of Xandria, an iron alchemist. She seeks revenge regardless of the consequences.

FOSS tools

Made with/for Godot

✨ Brackeys’ Particle Controls - Brackeys made a plugin to add a control panel to the scene view for easily previewing your VFX in the Editor.

πŸ” GDMaim - A plugin which obfuscates all GDScripts when exporting a project, resulting in increased difficulty of successful reverse engineering.

πŸ€– Godot Neural Network Framework - This project implements a fully GPU-accelerated feedforward neural network inside the Godot Engine using SPIR-V compute shaders.

πŸ“ Log.gd - An ergonomic pretty-printer for gdscript.

Upcoming Jams

Are you looking to participate in a game jam?

πŸ“… Game Off 2025 - Game Off is an annual game jam challenging individuals and teams to build a game during the month of November.

🫑 Finish The God Damn Game (Jam) - Have you started a game years ago that you intended to finish but never did?

βŒ› 20 Second Game Jam - Can you create something unforgettable that takes less time to play than it takes to tie your shoes?

🏰 Metroidvania Month - Inspired to make a metroidvania after finishing silksong? Give this genre-focused jam a try!

Starfinder: Afterlight

Our friends over at Epictellers launched a Kickstarter campaign for their game Starfinder: Afterlight. Gather your crew and save the galaxy in this party-based RPG featuring Starfinder 2e ruleset where magic meets technology.

🌌 https://www.kickstarter.com/projects/epictellers/starfinder-afterlight

You might know the team behind this project from the talk at GodotCon 2024, where they explore the amount of complexity Godot can handle: πŸ“Ί cRPG retrospective

See you next time?

For anonymous feedback, or in case you want to submit your own news, you can send a message to newsletter@godotengine.org. Check our web archive for previous Nodeletters.

If you want to support the progress of the Godot Engine, consider donating to the Development Fund.

This newsletter was written by Emi with help from Kai Koehler and WinnerWind. We are looking for more people helping out making the newsletter, so please reach out!

Bye ✨